Into the Underdark
or "How to Save the City of Forgehome and Become Heroes"

The PCs prepare for their descent into the Underdark by visiting various locations in the dwarven city of Hammerfast.

Our heroes visit the temple of Moradin in Hammerfast, and gain a potential clue to S3rv0’s mysterious past

The crew interacts with Thora One-Eye, Ottar the Moody, and other Forgehome locals, and reacts to a surprise occurrence in the city.

Our heroes pursue the tribe of raiding quaggoths to try to root them out of the Crying Caves and stop their raids on Forgehome.

Our heroes raid the quaggoths’ den and discover part of the reason behind their recent attacks on Forgehome.

Sheerdrop Landing
aka "The one where we fought a purple dragon"

The Broken Promise crew joins Ottar the Moody on an expedition to Deepreach.

Mysterious fungal humanoids ambush the PCs upon their arrival among the ruins of Sheerdrop.

The battle at Sheerdrop continues, and a new combatant enters the fray.

Our heroes fight for their lives—some more successfully than others—against an angry purple dragon.

The PCs’ battle with Chrysophylyx concludes—for now

The Winds of Change
Sailing, more sailing, then a dwarven ghost and a catastophic supernatural storm

The crew of the Broken Promise, with new friends in tow, return to Markathesh, where they must confront the implications of Berrian’s reappearance and Father Murphy’s apparent descent into madness.

Our heroes debate their relationship with Berrian during a long sea trip to the small resupply island of Kokolta Tarul.

The crew of the Broken Promise resupply on the island of Garuk, and then sail northward for Hammerfast, encountering unexpected weather and an unexpected visitor along the way.

The PCs continue to deal with the arcane storm and its aftermath, uncovering a hidden treasure aboard the Broken Promise itself.

The Nameless City
An excursion to the Shadowfell

Our heroes plunged through the Shadowgate in our August 28, 2010 adventure, entitled “The Nameless City” and presented in podcast episodes 101–105. In part 1, the PCs planned their investigation and made their first foray into the nameless city itself. Part 2 presented the battle in which the adventurers defended themselves against their beasts of burden, domesticated catoblepases that apparently reverted to an almost feral state due to the Shadowfell’s necrotic energies. In Part 3, the PCs investigated a series of three cramped caves found in the low cliff curving along the southwestern edge of the valley in which the nameless city stood. Beneath one cavern, the PCs discovered a low tunnel in which a series of short glass cases held the mummified bodies of short, barely-describable creatures facing, on the opposite wall, a mural depicting the nameless city’s history from its establishment by these creatures to its destruction at the hands of a warforged army. In part 4, the adventurers delved deeper underground, finding themselves in a chamber filled with dormant snakes and, floating high above them, one of the six sundered pieces of the Godslayer Shard! Through a feat of acrobatic derring-do, the PCs recovered the sliver. In so doing, however, they apparently awakened Yig, the Father of Serpents, from his deathless sleep. In part 5, the PCs—realizing that Yig was much stronger than them—fled from the nameless city and back into their own world. Once back, the PCs went back to the dragon’s lair to loot her hoard, and then returned to Markathesh, intending to set sail shortly thereafter.

The Valley of the Shadow of Death
Fighting globinoid pirates and undead shadowgate gaurdians, respectively

Our group played “The Valley of the Shadow of Death” on August 14, 2010, and presented it in episodes 96–100 of the podcast. In part 1 of this adventure, the PCs launched an assault on Gnash’s desert camp, beginning with a well-coordinated ranged attack from the bluff above and a miniature stampede of Gnash’s pack animals through the camp. Our heroes’ battle against Gnash and his crew continued into part 2. In part 3, the PCs achieved victory over Gnash and his comrades, and the turned their attention to the Shadowgate. Their attempts to place the structure’s five movable runic blocks into the appropriate positions and orientations failed, summoning the portal’s four undead guardians. When the guardians ordered the PCs to leave, S3rv0’s persistence in manipulating the runic blocks provoked the guardians to attack. Part 4 began with one guardian’s initial attack against S3rv0, and then presented the first hour of the ensuing combat beween the PCs and the Shadowgate’s guardians. Part 5 carried the battle to its conclusion, resulting in victory for the PCs.

Well Met in Markathesh
Preparing for the shadow-crossing

We played the last game before our Summer 2010 break on May 15, 2010, and presented it in episodes 92 through 95 of the podcast. In part 1 of this adventure, the crew interrogated the three captive pirates, gaining some insight into the relationships between Gnash and his own crew, but limited information about Gnash’s current plan and whereabouts. In part 2, Tyria and Lithian arranged passage for their prisoners to a port where a rich bounty lay waiting, while Zebith and S3rv0 visited the local library in search of more information about the possible significance of the structure in the desert. In part 3, the PCs arranged to hire mounts and buy provisions from local outfitter Godfrey Morgan, Tyria visited city hall and chatted with the Lord High Mayor Elihu Whipple, and Zebith and Lithian visited Father Jerome Murphy at the local temple of Ioun. In part 4, Zebith and Lithian finished their conversation with Father Murphy, learning more about the standard view of D&D cosmology and about travel between the planes. They then invited Father Murphy out to the Broken Promise for dinner, during which S3rv0 delved deeper into his own past. As the episode ended, the PCs headed back into the Taworri Desert, intending to confront Captain Gnash and the mystery of the strange stone structure they had brief examined back in episode 86.

Keeping the Promise
For the first time, a plan works!

Episodes 87 through 91 of the podcast present our adventure “Keeping the Promise,” which we played on April 24, 2010. We began the session by rewinding a bit to the PCs’ arrival in Markathesh, before their discovery of the Broken Promise in Markathesh harbor, apparently crewed by goblinoid pirates. After acquainting themselves with the town and some of its citizens, the PCs made their way to the harbor and “caught up” with the cliffhanger from episode 86. Biding their time, the PCs gathered information about town regarding their ship and its current bugbear crew, eventually devising a plan for a multifaceted assault on the Broken Promise. Their plan worked spectacularly, and the PCs skillfully executed the retaking of the Promise—and captured several prisoners, including Pog, the goblin navigator, Crunglutch, the bugbear first mate, and Fecar the Unclean, a hobgoblin “troubleshooter” in Gnash’s employ.

Exit the Dragon
a dead dragon, a female drow, and a star gate

On April 3, 2010, our group reconvened to play “Exit the Dragon.” After their clash with the unliving guardians of the burial cavern beneath the brown dragon’s lair, our heroes spent some more time exploring the cavern and the complex above it, finding several magical items and a few valuable mundane treasures. When the originally-scheduled time came for Kitaru’s burial, Tyria provoked the dragon into a rage, triggering combat. With surprising ease, the PCs dispatched the dragon, then went in search of Actassi. They found their friend dead in the dragon’s larder. The drow cook, Kora-lee-na’a, revealed the dragon’s actual name, Joulayanith, but was unable to give the adventurers very much useful information. In search of next steps, the PCs decided to head for the port city of Markathesh on Karvahl’s Western coast. Along the way, they noticed a strange structure in the desert, resembling a large circle rising from the desert. Deciding to defer further investigation of the structure until they had a chance to regroup and resupply, the party continued on to Markathesh—where they spotted their ship, the Broken Promise, moored in the harbor, crewed by bugbears!

What Lay Beneath
Berrian goes crazy and the PCs examine the dragon's crypt

Since February 20, 2010 would be Josh Brown’s last session with us before moving to another state, our adventure that night, “What Lay Beneath” focused on the fate of the two characters he’d run during the campaign. Back in the halfling village of Attunga, the comatose Berrian awoke and, driven to madness by his encounters with the Necronomicon, proceeded to torch the village with his fire-oriented magic. Attunga’s heroes failed to stop Berrian’s rampage. Meanwhile, back at the dragon’s lair, the PCs negotiated with the dragon to bury their dead comrade, the dragonborn sorcerer Kitaru, in a cavern beneath the dragon’s lair. When the PCs went down ahead of the dragon to reconnoiter the cavern, they tripped a magical trigger that activated two zombie cyclopses and two arbalesters, which attempted unsuccessfully to repel the PCs’ “invasion” of the cavern. Appearing immediately as combat ended, the brown dragon claimed to find our heroes “entertaining.”

Enter the Dragon
Stuck between a sandstorm, monsters, a chasm, and a dragon

After a gap stemming from my overcommitment to too many different projects, we resumed the Stormhaven campaign on January 16, 2010, with an adventure called “Enter the Dragon.” Our heroes, still trapped between a rift on the west and a sandstorm on east, were attacked by the toughskin raiders approaching from north and south. This long and complex combat encounter became even more interesting when actassi leapt down into the ravine, only to come face-to-face with a brown dragon! When the dragon questioned the PCs about their intentions, Tyria revealed that the PCs were in that part of the desert seeking the “Tomb of Yig,” whereupon the dragon identified itself as Yig, very much alive and in no need of a tomb! The dragon then flew off to its lair, with Actassi in its claws and the rest of the PCs following behind.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.