The Winds of Change

Sailing, more sailing, then a dwarven ghost and a catastophic supernatural storm

The crew of the Broken Promise, with new friends in tow, return to Markathesh, where they must confront the implications of Berrian’s reappearance and Father Murphy’s apparent descent into madness.

Our heroes debate their relationship with Berrian during a long sea trip to the small resupply island of Kokolta Tarul.

The crew of the Broken Promise resupply on the island of Garuk, and then sail northward for Hammerfast, encountering unexpected weather and an unexpected visitor along the way.

The PCs continue to deal with the arcane storm and its aftermath, uncovering a hidden treasure aboard the Broken Promise itself.



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